#READ spellrep.tt #READ path.tt #READ travel.tt #READ search.tt #READ autoassist.tt #READ condcall.tt #VAR bag {silvery} #VAR w1 {etched} #VAR w2 {2.etched} #VAR poison {marbled} #VAR garotte {wire} #VAR pick {picks} #VAR myname {Alks} #MACRO {\eOq} {be} #MACRO {\eOw} {te} #ACT {You receive your share of experience.} { #IF {$autoassist == 1} {#VAR assist 1}; #IF {$Acircl == 1} {#untick circl}; #IF {$Apoison == 1} {ap}; #VAR ccph 0; #VAR ccawf 0 } #ALIAS flyon {rem cloak;p cloak;g wings;wear wings} #ALIAS flyoff {rem wings;p wings;g cloak;wear cloak} #NOP ========================================= #NOP Auto Hide #NOP ========================================= #VAR Ahide 1 #ACT {You flee %1ward!} {#IF {$Ahide == 1} {hide}} #ALIAS thide { #IF {$Ahide == 1} { #VAR Ahide 0; #echo {%c%h} {{red} { AUTO HIDE off }} } { #VAR Ahide 1; #echo {%c%h} {{green} { AUTO HIDE on }} } } #NOP ========================================= #NOP Dragging #NOP ========================================= #VAR Adrag {0} #ALIAS tdrag { #IF {$Adrag == 1} { #VAR Adrag 0; #echo {%c%h} {{red} { AUTO DRAG off }} } { #VAR Adrag 1; #echo {%c%h} {{green} { AUTO DRAG on }} } } #ALIAS sd {#var todrag %0} #ALIAS dn {drag $todrag n} #ALIAS ds {drag $todrag s} #ALIAS de {drag $todrag e} #ALIAS dw {drag $todrag w} #ALIAS du {drag $todrag u} #ALIAS dd {drag $todrag d} #ALIAS det {detecttrap %1} #ALIAS dis {disarmtrap %1} #NOP ========================================= #NOP Hidden Stuff #NOP ========================================= #VAR hidden {0} #UNALIAS ' #ALIAS {'} {#IF {$hidden == 1} {gsay $myname - %0} {gsay %0}} #ACT {You stop trying to hide.} {#var hidden 0} #ACT {You attempt to hide yourself.} {#var hidden 1} #NOP ========================================= #NOP Shielded Mob #NOP ========================================= #ALIAS rmw {rem $w1;rem $w2} #ALIAS ww {wield $w1;wield $w2} #ACT {You begin to shimmer.} {#IF {$burned == 1} {ww;#var $burned 0}} #ACT {You are %1 as you hit} {rmw;#var burned 1} #NOP ========================================= #NOP Assasinate #NOP ========================================= #ALIAS ae {#var thetime {@gettime{}};#LOGLINE other.txt {<100>$thetime <010>Assassinate<090> Attempted};#var enemy %1;assa $enemy;#tick {assastimer} {#var thetime {@gettime{}};#LOGLINE other.txt {<100>$thetime <010>ASSASSINATE<090> Ready};#untick assastimer} {1440}} #NOP ========================================= #NOP Pick Locks #NOP ========================================= #VAR picks_in_hand {0} #ALIAS tpicks { #IF {$picks_in_hand == 1} { #var picks_in_hand 0; rem $pick; p $pick; wield $w2 } { #var picks_in_hand 1; rem $w2; g $pick; hold $pick } } #ACT {Damn! You broke your} {#VAR picks_in_hand 0} #ACT {The lock quickly yields to your skills and pops open.} {tpicks} #NOP ========================================= #NOP Garrote #NOP ========================================= #VAR gar_in_hand {0} #ALIAS tgar { #IF {$gar_in_hand == 1} { #var gar_in_hand 0; rem $garotte; p $garotte; wield $w1; wield $w2 } { #var gar_in_hand 1; rem $w1; rem $w2; g $garotte; wield $garotte } } #ACT {does a nifty move, flipping you onto your back!} {stand} #ACT {Your a garroting wire breaks!} {g $garotte;wield $garotte} #NOP ========================================= #NOP Item Said Procs #NOP ========================================= #ALIAS haste {say accelerate} #NOP ========================================= #NOP Poisons #NOP ========================================= #VAR Apoison {0} #ALIAS tpoison { #IF {$Apoison == 1} { #VAR Apoison 0; #echo {%c%h} {{red} { AUTO POISON off }} } { #VAR Apoison 1; #echo {%c%h} {{green} { AUTO POISON on }} } } #ALIAS poi {#var poison %1;#ECHO {Poison is $poison}} #ALIAS ap {g $poison;apply $poison $w1;apply $poison $w2;p $poison} #NOP ========================================= #NOP Target Kill, Circle Kill #NOP ========================================= #VAR Acircl {0} #ALIAS te {#VAR enemy %1;trip $enemy} #ALIAS be {#VAR enemy %1;backstab $enemy} #ALIAS ge {#VAR enemy %1;gar $enemy} #ALIAS eskn {esc n;s;be} #ALIAS eske {esc e;w;be} #ALIAS esks {esc s;n;be} #ALIAS eskw {esc w;e;be} #ALIAS esku {esc u;d;be} #ALIAS eskd {esc d;u;be} #ALIAS tcirc { #IF {$Acircl == 1} { #VAR Acircl 0; #echo {%c%h} {{red} { AUTO CIRCLE off }} } { #VAR Acircl 1; #echo {%c%h} {{green} { AUTO CIRCLE on }} } } #NOP ========================================= #NOP Auto Trip #NOP ========================================= #VAR Atrip {0} #ALIAS ttrip { #IF {$Atrip == 1} { #VAR Atrip 0; #echo {%c%h} {{red} { AUTO TRIP off }} } { #VAR Atrip 1; #echo {%c%h} {{green} { AUTO TRIP on }} } } #ACT {%0 clambers to [his|her|its] feet.} { #IF {$Atrip == 1} {trip} } #ACT {%0 avoids your bash,} { #IF {$Atrip == 1} {st;trip} {st} } #ACT {%0 rises to [his|her|its] feet.} { #IF {$Atrip == 1} {trip}} #ACT {%0 staggers about, but manages to get to his feet.} { #IF {$Atrip == 1} {trip} } #ACT {throw yourself head first directly into the ground} { st;#IF {$Atrip == 1} {trip} } #ACT {only to sprawl completely THROUGH} { st;#IF {$Atrip == 1} {trip} } #ACT {And just for the attempt, you fall down.} { st;#IF {$Atrip == 1} {trip} } #ACT {for you to trip! You go crashing to the ground.} { st;#IF {$Atrip == 1} {trip} } #ACT {and you go down as well.} { st;#IF {$Atrip == 1} {trip} } #showme __ ROGUE.tt