#var spellrep 0 #ALIAS tspells { #IF {$spellrep == 1} { #VAR spellrep 0; #echo {%c%h} {{red} { REPORT SPELLS off }} } { #VAR spellrep 1; #echo {%c%h} {{green} { REPORT SPELLS on }} } } #ACT {Your flesh loses its stony texture.} {#IF {$spellrep == 1} {gsay ! stone_skin}} #ACT {Your image is no longer displaced.} {#IF {$spellrep == 1} {gsay ! displacement}} #ACT {Your vitality drains away.} {#IF {$spellrep == 1} {gsay ! vitality}} #ACT {The world speeds up around you.} {#IF {$spellrep == 1} {gsay ! haste}} #ACT {Invisible things vanish again.} {#IF {$spellrep == 1} {gsay ! detect_invis}} #ACT {Your dragon scales melt back into your regular flesh.} {#IF {$spellrep == 1} {gsay ! dragonscales}} #ACT {Your form stops blurring.} {#IF {$spellrep == 1} {gsay ! blur}} #ACT {Your displaced form snaps back to your physical location!} {#IF {$spellrep == 1} {gsay ! displacement}} #ACT {Your body returns to its normal size.} {#IF {$spellrep == 1} {gsay ! enlarge/reduce}} #ACT {The elemental ward protecting you shudders and disappears.} {#IF {$spellrep == 1} {gsay ! elemental ward}} #ACT {Your globe shimmers, and fades into the air.} {#IF {$spellrep == 1} {gsay ! globe of invulnerability}} #ACT {You feel less wooden.} {#IF {$spellrep == 1} {gsay ! barkskin}} #ACT {Your body shimmers and sheds its elemental form, returning to normal.} {#IF {$spellrep == 1} {gsay ! elemental form}} #showme __ SPELLREP.tt