#READ spellrep.tt #READ path.tt #READ travel.tt #READ search.tt #READ autoassist.tt #READ rescue.tt #READ condcall.tt #VAR myname {Hagah} #VAR bag {chest} #VAR w1 {sword} #VAR shield {shield} #ACT {You receive your share of experience.} { #if {$autoassist == 1} {#var assist 1}; #var ccph 0;#var ccawf 0 } #NOP ========================================= #NOP Shielded Mob #NOP ========================================= #ALIAS rmw {rem $w1} #ALIAS ww {wield $w1} #ACT {You begin to shimmer.} {#IF {$burned == 1} {ww;#var $burned 0}} #ACT {You are %1 as you hit} {rmw;#var burned 1} #NOP ========================================= #NOP Auto Bash #NOP ========================================= #VAR {autobash} {0} #alias {tbash} { #if {$autobash == 1} { #var autobash 0; #echo {%c%h} {{red} { AUTOBASH off }} } { #var autobash 1; #echo {%c%h} {{green} { AUTOBASH on }} } } #act {%0 clambers to [his|her|its] feet.} { #if {$autobash == 1} {bash} } #act {%0 avoids your bash,} { #if {$autobash == 1} {st;bash} {st} } #act {%0 rises to [his|her|its] feet.} { #if {$autobash == 1} {bash} } #act {%0 staggers about, but manages to get to his feet.} { #if {$autobash == 1} {bash} } #NOP ========================================= #NOP Auto Shield Punch #NOP ========================================= #VAR {ashieldp} {0} #alias {tshieldp} { #if {$ashieldp == 1} { #var ashieldp 0; #echo {%c%h} {{red} { SHIELD PUNCH off }} } { #var ashieldp 1; #echo {%c%h} {{green} { SHIELD PUNCH on }} } } #act {You miss %0 with your clumsy shieldpunch!} { #if {$ashieldp == 1} {shieldp} } #act {You slam your shield into %0 and %1 staggers in pain!} { #if {$ashieldp == 1} {shieldp} } #NOP ========================================= #NOP Misc Aliases #NOP ========================================= #alias be {#var enemy %1;bash $enemy} #alias he {#var enemy %1;head $enemy} #showme __ WARRIOR.tt